![]() ![]() Though sticky on slower hardware (nvidia not so good with u.i) it holds all the principle wants of an all encompassing suit. ![]() (If this isn’t the right place for this kind of questions – can you point me to the right direction?) Enabling and disabling import/export add-ons might just lead to changing filters in this one Import / Export window. So you just open Import dialog once and choose whatever 3d model you want to import. It may be useful if you have a folder with many 3d objects and you don’t remember which format each has. In this case, if you have multiple formats in the same folder – obj and 3ds for example – you can see them both in the Import window. In other softwares you generally can simply choose File > Import and then, when a window pop ups, select filter by just one type or choose “Show all supported types”. ![]() Right now you can import / export just one file type by choosing File > Import > Desired Type. Are you planning to integrate import / export add-ons deeper? Or maybe create just one multi-format import / export module? Watch the video announcement in the Blender Developers channel.Īlso I have a (maybe not so) little question. There is also a more detailed workboard on that we use to keep track of the remaining work. Default Workspaces and environment maps.Production-ready static overrides to replace the proxy system.EEVEE and viewport support for more GPUs, and minor new features.Polishing the top-bar, status bar, tool settings and related UIs.Subvision surfaces and multi-resolution modifier using Pixar’s OpenSubdiv.for features that didn’t make it in the first release.įor the next weeks we will focus on completing more features, including: ![]() End of October: feature complete Blender 2.80 Beta at the Blender Conference.Three Google Summer of Code projects were integrated: Principled Hair shader for Cycles, bevel modifier improvements, and normal editing tools. Since the first Alpha release about a month ago, the main addition is the new Grease Pencil, turning Blender into a full fledged 2D animation tool. Other major development included subdivision surfaces using Pixar’s OpenSubdiv, a light cache for EEVEE, better bundled matcaps, and a new Blender benchmark. Frame from Spring rendered in Blender 2.8 by the Blender Animation Studio ![]()
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